Friday, September 4, 2009

Quality Function Deployment (2)

From Wikipedia, the free encyclopedia

history

While originally developed for manufacturing industries, interest in the use of QFD-based ideas in software development commenced with work by R. J. Thackeray and G. Van Treeck,[5] for example in Object-oriented programming[6] and use case driven software development.[7]

Since its early use in the United States, QFD met with initial enthusiasm then plummeting popularity when it was discovered that much time could be wasted if poor group decision making techniques were employed. Organizational/corporate culture has an effect on the ability to change organizational human processes and on the sustainability of the changes. In particular, in organizations exhibiting strong cultural norms and rich sets of tacit assumptions that prevent objective discussion of historical courses of action, QFD may be resisted due to its ability to expose tacit assumptions and unspoken rules. It has been suggested that a learning organization can more easily overcome these issues due to the more transparent nature of the organizational culture and to the readiness of the membership to discuss relevant cultural norms.

image QFD House of Quality for Enterprise Product Development Processes

Techniques and tools based on QFD

House of Quality

House of Quality appeared in 1972 in the design of an oil tanker by Mitsubishi Heavy Industries.[8][citation needed] Akao has reiterated numerous times that a House of Quality is not QFD, it is just an example of one tool.[9]

A Flash tutorial exists showing the build process of the traditional QFD "House of Quality" (HOQ).[10] (Although this example may violate QFD principles, the basic sequence of HOQ building are illustrative.) There are also free QFD templates available that walk users through the process of creating a House of Quality.[11]

Other tools extend the analysis beyond quality to cost, technology, reliability, function, parts, technology, manufacturing, and service deployments.

In addition, the same technique can extend the method into the constituent product subsystems, configuration items, assemblies, and parts. From these detail level components, fabrication and assembly process QFD charts can be developed to support statistical process control techniques.

Pugh concept selection

Pugh Concept Selection can be used in coordination with QFD to select a promising product or service configuration from among listed alternatives.

Modular Function Deployment

Modular Function Deployment uses QFD to establish customer requirements and to identify important design requirements with a special emphasis on modularity.

Relationship to other techniques

The QFD-associated "Hoshin Kanri" process somewhat resembles Management by objectives (MBO), but adds a significant element in the goal setting process, called "catchball". Use of these Hoshin techniques by U.S. companies such as Hewlett Packard have been successful in focusing and aligning company resources to follow stated strategic goals throughout an organizational hierarchy.

Since the early introduction of QFD, the technique has been developed to shorten the time span and reduce the required group efforts (such as Richard Zultner's Blitz QFD).

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Quality function deployment (1)

From Wikipedia, the free encyclopedia

Quality function deployment (QFD) is a “method to transform user demands into design quality, to deploy the functions forming quality, and to deploy methods for achieving the design quality into subsystems and component parts, and ultimately to specific elements of the manufacturing process.” [1], as described by Dr. Yoji Akao, who originally developed QFD in Japan in 1966, when the author combined his work in quality assurance and quality control points with function deployment used in Value Engineering.

QFD is designed to help planners focus on characteristics of a new or existing product or service from the viewpoints of market segments, company, or technology-development needs. The technique yields graphs and matrices.

QFD helps transform customer needs (the voice of the customer [VOC]) into engineering characteristics (and appropriate test methods) for a product or service, prioritizing each product or service characteristic while simultaneously setting development targets for product or service.

Areas of application

QFD is applied in a wide variety of services, consumer products, military needs (such as the F-35 Joint Strike Fighter[2]), and emerging technology products. The technique is also used to identify and document competitive marketing strategies and tactics (see example QFD House of Quality for Enterprise Product Development, at right). QFD is considered a key practice of Design for Six Sigma (DFSS - as seen in the referenced roadmap).[3] It is also implicated in the new ISO 9000:2000 standard which focuses on customer satisfaction.

Results of QFD have been applied in Japan and elsewhere into deploying the high-impact controllable factors in Strategic planning and Strategic management (also known as Hoshin Kanri, Hoshin Planning,[4] or Policy Deployment).

Acquiring market needs by listening to the Voice of Customer (VOC), sorting the needs, and numerically prioritizing them (using techniques such as the Analytic Hierarchy Process) are the early tasks in QFD. Traditionally, going to the Gemba (the "real place" where value is created for the customer) is where these customer needs are evidenced and compiled.

While many books and articles on "how to do QFD" are available, there is a relative paucity of example matrices available. QFD matrices become highly proprietary due to the high density of product or service information found therein.

Notable U.S. companies using QFD techniques include the U.S. automobile manufacturers General Motors, Ford, Chrysler LLC, and their suppliers, as well as IBM, Raytheon, General Electric, Boeing, Lockheed Martin, Eaton Corporation and many others.

Wednesday, August 12, 2009

Design in Manufacturing Engineering (3)

Philosophies and studies of design

There are countless philosophies for guiding design as the design values and its accompanying aspects within modern design vary, both between different schools of thought and among practicing designers. Design philosophies are usually for determining design goals. A design goal may range from solving the least significant individual problem of the smallest element to the most holistic influential utopian goals. Design goals are usually for guiding design. However, conflicts over immediate and minor goals may lead to questioning the purpose of design, perhaps to set better long term or ultimate goals.

Philosophies for guiding design

A design philosophy is a guide to help make choices when designing such as ergonomics, costs, economics, functionality and methods of re-design. An example of a design philosophy is “dynamic change” to achieve the elegant or stylish look you need.

Approaches to design

A design approach is a general philosophy that may or may not include a guide for specific methods. Some are to guide the overall goal of the design. Other approaches are to guide the tendencies of the designer. A combination of approaches may be used if they don't conflict.

Some popular approaches include:

  • KISS principle, (Keep it Simple Stupid, etc.), which strives to eliminate unnecessary complications.
  • There is more than one way to do it (TIMTOWTDI), a philosophy to allow multiple methods of doing the same thing.
  • Use-centered design, which focuses on the goals and tasks associated with the use of the artifact, rather than focusing on the end user.
  • User-centered design, which focuses on the needs, wants, and limitations of the end user of the designed artifact.

Philosophies for methods of designing

Main article: Design methods

Design Methods is a broad area that focuses on:

  • Exploring possibilities and constraints by focusing critical thinking skills to research and define problem spaces for existing products or services—or the creation of new categories; (see also Brainstorming)
  • Redefining the specifications of design solutions which can lead to better guidelines for traditional design activities (graphic, industrial, architectural, etc.);
  • Managing the process of exploring, defining, creating artifacts continually over time
  • Prototyping possible scenarios, or solutions that incrementally or significantly improve the inherited situation
  • Trendspotting; understanding the trend process.

Philosophies for the purpose of designs

In philosophy, the abstract noun "design" refers to a pattern with a purpose. Design is thus contrasted with purposelessness, randomness, or lack of complexity.

To study the purpose of designs, beyond individual goals (e.g. marketing, technology, education, entertainment, hobbies), is to question the controversial politics, morals, ethics and needs such as Maslow's hierarchy of needs. "Purpose" may also lead to existential questions such as religious morals and teleology. These philosophies for the "purpose of" designs are in contrast to philosophies for guiding design or methodology.

Often a designer (especially in commercial situations) is not in a position to define purpose. Whether a designer is, is not, or should be concerned with purpose or intended use beyond what they are expressly hired to influence, is debatable, depending on the situation. Not understanding or disinterest in the wider role of design in society might also be attributed to the commissioning agent or client, rather than the designer.

In structuration theory, achieving consensus and fulfillment of purpose is as continuous as society. Raised levels of achievement often lead to raised expectations. design is both medium and outcome generating a Janus like face, with every ending marking a new beginning.

image

Fig. 3. A 1938 Bugatti Type 57SC Atlantic from the Ralph Lauren collection. "Form follows function" can be an aesthetic point of view that a design can heighten, as often seen in the work of the Bugattis, Ettore, Rembrandt, and Jean.

http://en.wikipedia.org/wiki/Designs